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DEPTH - Temple Map

My first multiplayer map for the Multiplayer PC game Depth. Similar to my other Depth maps, I kitbashed this map together using the existing assets that were available to me. I also worked to fix and finalize a lot of the static meshes for the game, creating accurate, simplified, convex collision meshes that were indistinguishable from the complex per-poly collision that was being used when the game was first released on Steam.

Temple gameplay