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COD: B06 - Scud

I built and detailed 2 of the main buildings of the map: the single story building next to one spawn point, and the 2-story building right next to the other spawn point. The main hurdles to overcome for each of the buildings had to do with the believability in their construction and how they break apart as a real stucture. Destruction detail within a game isn't the easiest and I aimed to create believable, crumbling buildings that tied directly into the narrative of the map.