Protocol was the first map I worked on for B06. The majority of my detail work was in and around the main command center room at the bottom of the map. I detailed the room and adjacent hallways, taking those spaces from their design blockouts to their fully arted states. I also detailed the interior of the communcations tower and adjacent hallway, making those spaces look more believable. Later on in production I revisited Protocol to help address additional detail work needed across the level: smaller tasks to help elevate and polish the art to our standards.