Remote, contract work on Alone in the Dark: Illumination (Atari) - UE4
I built a couple cooperative levels using the assets that were available to me (minus the scripting), while also contributing to a few others. Level work consisted mostly of asset placement, landscape sculpting, blocking volumes, and basic optimization (culling, lightmaps). I was able to build with a flexible and generative process due to the unique amount of freedom I was given on the project.