Created multiplayer maps using the Unreal III Engine for indie PC game, Forge. Map creation included work such as level design, greybox blockouts, asset placement, lighting, VFX placement, post-processing, collision volume pass, optimization, playtesting and bug fixing. Collaborated with Forge team to create tutorials to help teach and introduce players to the game mechanics of Forge.
Heavy involvement with the Forge community during Alpha and Beta stages of production, and also post-release. Involved self with community to help ensure quality of multiplayer maps.
Helped with Unreal asset integration and quality assurance. Fixed issues with assets when needed. Collaborated with World Building Lead to design sets of modular assets for maps.
Forge - Launch Trailer