Amerika was the last Cold War map that I worked on. I had the most agency and autonomy with my building and detailing work compared to all the other maps I worked on for on Call of Duty: Black Ops - Cold War. Some campaign work could be salvaged while a lot could not and had to be rebuilt. Multiplayer build standards were achieved and new spaces had to be built to make the spaces workable for multiplayer. The main spaces that I built and detailed were in the interior and exterior of the strip mall, and also the interior and exterior of the pipe room behind the fake building facades. I also detailed the roof of the entire facility because of the occasional scorestreak view. I touched and worked on almost every space in the map at one point, whether it was to build something new, add additional details, strip down elements for optimization, clip things to streamline collision and flow, bug fix after playtesting, or setup additional map functionality like the out of bounds area. Other level designers came and went to help build and detail the map, but myself and one other level designer spear-headed the majority of the 6 vs 6 level work together. There is also a campaign mission and Zombies version of the training base, so three maps in total of the same area.