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COD: BOCW - Collateral & Collateral Strike

My detail work on Collateral spanned a handful of different areas and types of work, and began after the map had been in production for quite a while. Because of this I only had to blockout and request a couple assets in total. My work started over near the large oil tanks where I detailed the interior of a pipe room (still need a picture). I moved on to detailing the exterior area around the large oil tanks: adding props, terrain painting/sculpting, and more of the usual in-editor modeling and decal work to create the main masses of each area, such as walls, floors, and ceilings.
I eventually moved on to the village area where I built and detailed 4 or of the buildings from their blockout meshes, using in-editor modeling, placing existing props, and texture painting. The hanging cloth building turned out my favorite because of the interior. I like how it looks during the intro camera for Collateral Strike, despite its relative simplicity. I also made the graffiti/destroyed building next to it, and another building simper building across the street (I'll have to take my own screenshots some time). My last building was a small village building for vehicles to spawn inside of for the full version of the map.
I communicated and worked with the artists a little to help find a fix issues, such as a models with holes or snapping problems. I also eventually branched out with my work to cleanup existing detail work elsewhere, and did a bit of my own playtesting, bug hunting, and bug fixing.

spot the boot :)

spot the boot :)