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COD: B07 - Homestead

My responsibility on Homestead was to build and detail the main central log cabin in the map. I started from its most basic design blockout form, and then worked with our photogrammetry team to create the modular set of assets to build the entirety of the cabin. The cabin walls proved to be trickier then typical modular sets due to how the logs interlock with each other. I also had to find the balance between our real-world scale photogrammetry data and its conversion into gameplay-ready models with dimensions that could be built with and meet our gameplay metrics and standards.