Website powered by

COD: B07 - Torque

I took lead on the level art side of things for Torque, building and detailing a lot of the spaces within the map. This is the second time I've been able to take lead on a COD map as the main level artist, the first time being Heirloom from B06. The areas I primarily detailed were the open air freeway spaces, but I had a part in every part of the map at one point or another whether it was in the earlier blockout phase, or a phase further in production such as our final closing map checks and bug fixes. The map's setting, general narrative and art direction is based on one of the single player missions in B07.